Destruction of native settlements also counts against your final score. Destroying native settlements yields a quick profit and makes land available, but prevents the substantial long-term gains to be made by friendly bargaining and trading. Waging war, maintaining defenses or recruiting peacemakers (Benjamin Franklin and Pocahontas). Relationships must be carefully maintained with Indians and other colonial powers. Wagon trains (which are built in colonies) move goods and horses on land (travelling faster along roads and rivers). They move goods, horses, and colonists around, and some can attack. Ships of several types ( Caravel, Merchantman, Galleon, Privateer, Frigate and Man-O-War) can be purchased or built (though Man-O-War can be built only during the War of Independence). They help any colonist move further in a turn, add to military strength, and allow Scouts (specialists or ordinary colonists) to meet with native settlements or foreign colonies. Horses can be bought and sold, but they also multiply in any colony that has two or more of them and a food surplus. Missions established in Indian villages eventually encourage converts to join a colony they are better than ordinary colonists at most outdoor pursuits, but much less effective indoors. Indentured servants and criminals are as good as ordinary colonists in primary production but not so good at manufacturing or statesmanship but they can be transformed into improved unit types by education or by being sent on military expeditions and winning. Specialists, who produce more per turn, can be trained or recruited. Specialist buildings and special squares, as in Civilization, have greater output. ![]() Thus it becomes necessary to link various colonies together via roads (for the increased mobility of units) or sea trade routes, to transport goods from colonies where there is excess to those where there is demand. For instance, some squares produce great amounts of food, while others may produce greater amounts of ore, cotton, or silver. The geography of the land determines the productivity of a colony. There are three areas of employment in the Colonization world: primary resource gatherers, secondary resource manufacturers, and the more specialized units: soldiers, statesmen, pioneers, missionaries, teachers, and preachers. Moreover, the player is required to manage his citizens effectively, educating the populace in various skills to increase their productivity in areas such as farming, gathering of resources, or manufacturing. While maintaining an income, the player is also required to protect his colonies from potential invasion through employing soldiers and/or artillery. With money, a player is able to buy goods, horses, ships, or artillery, speed up production, and recruit or train new colonists. The more of a commodity you and the other three colonial powers sell, the less the markets will be willing to pay for them. ![]() The European prices of goods fluctuate somewhat randomly but theoretically depending upon supply and demand. Resources gleaned from the land may be sold or converted into other goods, which may be either used or sold. The game revolves around harvesting Food and other raw materials and manufacturing and trading goods. Subsequently, the new world is discovered, land exploration may start, the natives are met, a coastal colony is built, colonists begin to change the land to be more productive, the ship is sent back to Europe to collect more colonists and maybe horses, Trade goods, and/or weapons, superfluous items are sold (either in Europe or by haggling with the natives), and the exploration of the world begins in earnest. The journey begins with two units traveling on a ship as the ship moves westward into the unknown, the map is revealed. ![]() The player is asked to select one of the four world powers ( England, France, The Netherlands, or Spain). The Colonization experience begins in 1492. Both games pit the player as a godlike leader of an embattled civilization, the objective being to gain supremacy over rival civilizations, primarily through military means and discovery, transformation, and utilization of the land. Colonization has many similarities to Sid Meier's previous title, Sid Meier's Civilization.
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